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In the yesteryear, " fill games" have games monde frequently been created by adapting girl-bound material in other media like The Baby-sitters Club, Barbie, and Nancy Drew while leaving male-targeted genres such as sport and driving sims, role-performin games, and first-person shooters to the boys. This has begun to transfer, nonetheless, with the expanding upon of entrepreneurial feminist movement and the concept of "games by girls for girls" that has been embraced by companies such as Her Interactive, Silicon Sisters and Purple Moon—all video recording gaming start ups that ar female owned and largely female person staffed. Creating games designed with regard to social science, psychological, and psychological feature research into girls' appreciation interests, much companies hope to wake vitamin A female-only when commercialise emphasizing first harmonic differences 'tween what girls want and what boys require in gaming. The movement to expand the existing market to include women through the development of gender-nonaligned games has also had a total of advocates. Critics take proposed that female person gamers, specially experienced female person gamers favor gender-neutral games such as Tetris, Where in the World Is Carmen Sandiego?, or the King's Quest games to "girl games".